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Worn Cement & Natural Rock Materials

A couple of materials I made for my bachelor's thesis game project. I started off by painting patterns in Photoshop which I then imported to Substance Designer to create the textures. The materials were then rendered in Marmoset Toolbag 4.

From left to right: normal, height, ambient occlusion, roughness, metallic and albedo.

From left to right: normal, height, ambient occlusion, roughness, metallic and albedo.

Natural rock variation

Natural rock variation

From left to right: normal, height, ambient occlusion, roughness, metallic and albedo.

From left to right: normal, height, ambient occlusion, roughness, metallic and albedo.