A couple of materials I made for my bachelor's thesis game project. I started off by painting patterns in Photoshop which I then imported to Substance Designer to create the textures. The materials were then rendered in Marmoset Toolbag 4.
From left to right: normal, height, ambient occlusion, roughness, metallic and albedo.
Natural rock variation
From left to right: normal, height, ambient occlusion, roughness, metallic and albedo.